I use the "solidify selection" script to create thickness from a surface; 5mm thick for the windshield, 4mm for other windows and glass of light parts, 3mm for polycarbonate. Then I set an IOR of 1.5 for glass, 1.4 for polycarbonate. The last settings I touch are translucency and color.
I see specular white shades on the body and seat because of the lamp(s), the windshield should have some.
err... it is slower but it depends on your computer and I've never tested one scene rendered with both renderers. I can only say that the results usually worth the rendering time.
Sorry "reflexion" is not the correct word I have to use; I wanted to mean the windshield material's mirror setting which is quite low. I also just noticed that the windshield hasn't thickness, so no refraction rendering (a good feature for more realism)
Btw If you have automotive standard bulb models or an effective technique to make accurate-realistic-working-like-real-life parabolic light reflectors, I would be please if you share
I meant this example for a nice but too dark render, not enough light and contrast, and this example for a nice but burned (like a LDR digital camera does when there's too much light) reflexions, too much contrast.
Such results are probably caused by the artist's high contrast LCD display on which these renders have a balanced contrast displaying.
Very nice lightning distribution. At least someone made a studio render not too dark or with burned reflexions
Wow mate you master the lighning very well, I remember that I've got difficulties with Yafray. But the glass material stills weird and probably needs more reflexion.
You say wip 50% but we can already consider it is 90%, the final result will be amazing :yummy:
Yeah it looks very good, like an Indigo render.
The headlight's chrome and polycarbonate materials, and antialiasing need minor tweaks then it will be perfect.
Inspired by this
I made this quickly but the render was long and there still are some "fireflies" on dark areas.
This kind of scene is fun but quite boring now. I'll try outdoor scenes
A name like "SlaveToTheGame" would have the same effect than "Gamershell", so nothing, until the site will get its reputation which is hard. You should try something else more suggestive, but not too much like "lfsrender" especially if you want to put other games content.
However my brain is too lazy this evening to make a list of names for the site. Maybe I'll try later..
Categorized render galleries, a categorized mods download area (with compulsory multi-format files for user compatibilities). Mod creation challenges (like masterskinnerz). A modelling tutorial section. Faq section, forum, etc...
PS: I also suggest an Art tutorial section, to learn how to make something beautiful (a beautiful fashion skin, a beautiful rim, an aerodynamic bodykit, art tendencies and philosophies, 3d scene lightning, etc...)
Gold indice of reflexion is not linear. Reflexion color should be yellow (not white) and diffuse color a little bit orange.
An example made with the Indigo's gold nk data:
Crack LFS? that's a sensitive topic...
Other people managed to crack it to include their custom car but for some reasons they ended up quickly.
Rfactor is better for modding.
Wow nice body paint! add a gloss coat on it to make it more realistic.
About Yafray, I'm afraid that you might be the most experienced user here... Maybe it is not as flexible as Blender, and doesn't behavior in the same way to solve this problem.